Melee with various spectator sound effectsĭarek's version is based on the Pokémon Stadium 2 stage from Super Smash Bros.
The stage itself is intended for chibi characters instead of regular-sized ones as evident by the stage's overall small size, featuring very little room for horizontal movement and barely any height at all. Melee, mariotime's version is custom-sprited in low resolution to fit in with the style of his characters and features a very simplistic art style with very few colours and rough outlines the stage features a few oddities, however, most notably the giant monitor in the background being inconsistent with the rest of the stage as well as itself, using a lower pixel resolution for the outlines, the stage's natural resolution for the Poké Ball image and a mix of the two for the shading the shading of the stage as a whole is considerably inconsistent, with some elements shaded independently of each other and following no discernible lightsource. of 'Battle! (VS Gym Leader)' from Pokémon Red and Blue by Tyrentenirīased on Pokémon Stadium from Super Smash Bros. The stage isn't particularly large, especially in terms of height, with the camera barely moving upwards at all. The stage floor features both horizontal and vertical parallax, though because the horizontal parallax affects the entirely of the floor, the section facing towards the camera is scaled as if it was on the same axis as the top-facing section, giving the impression that the entire floor is flat as opposed to the 3D platform the floor graphic would imply. While the background makes use of the RGB method to reduce colourloss, the platform combatants fight on does not, though colourloss is only notably apparent on the red portion of the Poké Ball in the centre. Brawl, however, with the platforms being part of the background, thus causing them to appear lower and move at a different pace than the main platform when the camera scrolls, as well as the screen in the background being wider but shorter, displaying a static image with 'Team Random Os' written across it using different images for each letter. Brawl, potentially using models and textures ripped from said game as the stage's graphical assets the stage is not entirely the same as it appears in Super Smash Bros. BrawlĮstadio Pokemon is based on Pokémon Stadium 2 from Super Smash Bros. 'Pokémon Main Theme' from Super Smash Bros. Though the stage isn't particularly wide, it features enough height to allow for characters to use their Super Jumps without going off-screen. As a result of using a single graphic for everything other than the animated static, the stage lacks any form of depth and features notable colourloss around the stadium walls and floodlights, while everything else appears grainy and blurred, made even more apparent by the stage's low resolution.
Melee, this stage has it show TV static instead as such a feature is not possible in M.U.G.E.N.
Melee, complete with platforms (albeit purely aesthetic) and a large screen in the background, as well as being comprised of a screenshot of the stage from said game though the screen would show match statistics and a view of the fight in Super Smash Bros. Much like NeoKamek's Final Destination stage, this version of Pokémon Stadium is based on its appearance in Super Smash Bros.