Which is exactly what flying steel is on about, when he says people who just play it once and that's it. The proof is there.Īctually a few of the die-hard Quakers actually still tested out the later versions and said that it had massive improvements over prior releases, but the movement still wasn't good enough to make them play it in any long term sense. Now the one thing I DO see in those comment's is that most people agree that the graphics are really very very good and it's the best thing about 'nexuiz', however as I said before re-packaging xonotic as nexuiz under a new name is NOT going to work. Read these before you comment against me, and see the responses:. Now have you ever even looked up the releases of nexuiz, the new's posts for them, go through it and should be all too clear that movement and balance were the two main reasons why people were put off with the game. First impressions are everything and nexuiz threw their's away. it was blatantly unfinished with missing graphics and the like.
"They actually got pretty far on completing something, which is great.Īnd I'd feel bad about all the bashing, but it was pretty much self-inflicted with the first release that was posted on ESR. This for example from the nexuiz 2.0 release link on there.
Take ESReality for example (Yes I know it houses a lot of trolls but it also houses a lot of competitive players, and people who go there to read the news on gaming news in general). Which is exactly what I have pointed out before but people seem to ignore it. Trying to figure out what could have held onto the players who disappeared what were they looking for that they didn't find here." I'd say market research, rather than advertising, could be very useful here.
"I don't see this being about advertising or traffic necessarily, more so about holding on to a larger, yet still single digit percentage of the number of folks who download the game (that traditionally don't stick around for very long at all). This style of aiming into space takes some getting used to, and the balance is completely different than slower-shooter counterparts.Ok, I decied to put this here, because I believe it's a seperate topic and I believe more people would view it, but I believe it's a VERY important issues.įlying Squirrel wrote on the 'simple conversation thread' If you think they're going to run into your bullet where your reticule currently stands, keep aiming further ahead only then do you have a chance at making your mark. Precision aiming with the two controller sticks requires thinking on the move and placing shots a nerve-wracking stretch ahead of your target. Thus, despite the patience needed to snipe in more common shooters, those with a keen eye may feel most at home when shooting far ahead of the enemy is required for success. Because every character in Nexuiz can race and leap around the map using boosts, jump pads, and other unpredictable mutators, leading shots has never been more important. The short answer is "absolutely." Halo, Gears of War, Battlefield, and Call of Duty have built a community of gamers with great trigger reflexes, yet arena combat in the vein of Quake and Unreal still remains unexplored territory.